This book helps you plan, execute, facilitate, and reflect on maker experiences so you and your students understand how maker education transfers to real-world settings. Making is a dynamic and hands-on learning experience that directly connects with long-established theories of how learning occurs. Makers represent a growing community of builders and creators-engineers, scientists, artists, DIYers, and hobbyists of all ages, interests, and skill levels-who engage in experimentation and cooperation. Transferring this innovative, collaborative, creative mindset to the classroom is the goal of maker education. A makerspace isn't about the latest tools and equipment, but about the learning experiences and opportunities provided to students. Maker education spaces can be as large as a school workshop with high-tech tools (e.g., 3D printers and laser cutters) or as small and low-tech as the corner of a classroom with craft supplies. Ultimately, it's about the mindset-not the stuff.